Death Stranding 2 Players Report PS5 Overheating From the Map Menu and Share New Discoveries

Death Stranding 2: On the Beach players report PS5 overheating and loud fan noise when opening the map menu, likely from an unlocked frame rate.

I have been spending a lot of time with Death Stranding 2: On the Beach, and while the world is full of strange and beautiful surprises, one technical issue has become a hot topic among players. Multiple fans are reporting that opening the in-game map menu can send their PlayStation 5 fan into overdrive and even trigger an overheating warning. As someone who loves planning routes through the wilderness, that is a frustrating problem, because the map is one of the most important tools in the game.

According to community posts on Reddit, the issue appears when the map menu is called up on-screen. Players say the PS5 fan suddenly spins far louder than normal before the console displays a warning that the system is too hot. The working theory is that the map menu is running with an unlocked frame rate, which could push the hardware harder than intended. If the UI is rendering hundreds of frames per second without a cap, that would explain why the cooling system reacts so aggressively.

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What players are seeing

  • ⚠️ Loud fan noise when the map screen is open

  • 🔥 Overheating warnings on standard PS5 consoles

  • 🎮 No widespread reports on PS5 Pro so far

  • 🛠️ Likely cause: unlocked frame rate in the map UI

  • 📼 At least one player has shared a video showing the issue repeated multiple times

I have not seen the same complaints from PS5 Pro owners, which suggests the base PlayStation 5 may be more sensitive to the uncapped menu load. The good news is that this feels like something Kojima Productions can address with a patch. Until then, I would recommend not leaving the map open for too long, especially if your console is in a tighter entertainment center or a warmer room.

Detail Information
Reported issue PS5 overheating when the map menu is open
Likely cause Unlocked frame rate in the map overlay
Affected systems Base PS5, not widely reported on PS5 Pro
Current workaround Avoid idling on the map screen
Expected fix Performance update from Kojima Productions

Hidden details and Easter eggs

Beyond the overheating concern, the game itself is packed with details that keep me exploring. One of my favorite discoveries is that players can create roads in the wilderness simply by following the same path repeatedly. That small piece of world-building makes the landscape feel alive and rewards careful route planning in a way that feels very natural.

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Another fun touch is the birthday Easter egg. If you play the game on your birthday, something special occurs, and the community has been sharing clips of the moment. It is a very Hideo Kojima-style surprise, the kind of hidden interaction that makes his games feel personal even inside a huge open world.

Players have also found a number of structures and pathways built by other people. The shared world mechanics are a big part of why I keep returning, even when the weather turns hostile or the cargo load becomes punishing. Seeing a bridge or ladder left by another player genuinely changes how I approach a dangerous stretch of terrain.

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Kojima's comments and what is coming next

Hideo Kojima recently shared that he personally added Easter egg nods to his past work, which makes sense given how many small references players are finding throughout the game. In a separate interview, Kojima called Death Stranding 2 his most-challenging game to date and revealed that it was almost canceled. That honesty makes me appreciate the final product even more, especially because the game clearly has many systems interacting at once.

For collectors and lore fans, Titan Books has lined up an official art book, The Art of Death Stranding 2: On The Beach, which is scheduled to arrive this fall. I am looking forward to seeing concept art and development notes, especially for the new environments, vehicles, and structure designs. The book will offer an in-depth look at the creation of the game and the artwork used throughout development.

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In the meantime, I plan to keep trekking across the map, although I will probably open the menu a little less often until a patch arrives. Death Stranding 2: On the Beach is beautiful, strange, and occasionally frustrating, but the overheating reports are a reminder that even the biggest releases can ship with technical rough edges. If Kojima Productions addresses the map frame rate issue, I think the experience will feel much more stable for standard PS5 players.

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